
With that said though, the multitude of systems to learn just leaves more room for awe and doesn’t change the quality that Firaxis continues to bring, era after era. I’ve logged roughly 20 hours into the game, and am still learning new things. As deeply immersive and exciting as it is for someone who enjoys doing deep research and figuring out the best strategies, I fear that Civilization VI may not be as welcoming to the newcomer as it hopes. There is definitely a learning curve, as there are so many new systems to master, menus to navigate, and new unique abilities and units, that it feels like it’s two expansions packed into one game. The 4X turn-based strategy makes leading the dawn of man to the space age a bright, hopeful endeavor, with deeper interaction across the board, whether by giving you more units to monitor or systems to learn and master.īut as efficient as some of these changes are, I can’t help but feel like the transition between the two titles is such a huge leap. But Civilization VI makes a refreshing comeback. I even called it my Game of the Year for 2018.

Civilization V is still a fantastic strategy game, and still has bigger popularity over VI with an active modding community and multiplayer scene. Not only has it been the longest gap between Civilization games (six years, phew), but there are significant changes that make Civilization VI focus on the primary thing: genuine strategy. Note: This review does not include the expansion Rise & Fall and will be covered in a separate review.Ī lot has changed between Sid Meier’s Civilization Vand Sid Meier’s Civilization VI.
